Tuesday, August 09, 2005

Breakdown

Title: Breakdown
Platform/Game Type: Xbox - First Person Shooter & Action/Adventure
Date First Played: June 2005

Thoughts: This game stayed relentlessly in first person perspective. Even non-interactive cutscenes just tugged your view to the appropriate place, forcing you to watch but never pulling out of the first person point of view. This was fairly effective, giving an immersive feel to the game. Fist fights were particularly visceral. The use of hallucination events was effective in creating a sense of narrative mystery and curiousity.

Why I stopped playing it: Despite some innovative touches, Breakdown was a pretty pedestrian experience. The pacing was slow, and there wasn't enough action (or other events like the hallucinations). Ultimately, other games won out in the competition for my time.

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