Wednesday, November 02, 2005

Killer 7

Title: Killer 7
Platform/Game Type: GameCube - Action
Date First Played: September 2005

Thoughts: With a fantastic, non-realistic visual style and a surreal story, Killer 7 sounded like the perfect counterpoint to all the cookie cutter blockbuster games out there. Unfortunately, the control scheme was extremely difficult to use, let alone master. My main takeaway from Killer 7 is the issue of accessibility. Great art is pointless if you can't engage with it.

Why I stopped playing it: I gave Killer 7 three tries. I never made it more than 20 minutes into the game because I couldn't get the hang of the controls. I'm disappointed, because it looked so cool.

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